ARM Launches Three New GPUs Mali-T600 Series architecture based on Midgard
Late last year introduced its gpu arm Mali-T658 , the most powerful GPU until yesterday ARM architecture-based Midgard, but now ARM has introduced three new GPUs, one of them stands as the most powerful new GPU chart ARM Mali-T678.
With the Launch of these new three GPUs, the family of Mali GPUs-T600 Series now consists of six members, acquaintances Mali-T601, T604 and T658, and the new Mali-T624, T628 and T678, these new GPUs bring greater diversity to the family of Mali GPUs-T600 Series, and are ready to be licensed by any manufacturer of ARM SoCs in their products.
Being based on the Midgard architecture, these new GPUs have four to eight cores graphics (shader processors unified), through which support modern graphics API like DirectX 11, OpenGL ES 1.0/2.0/3.0, OpenVG, and renderScript API-accelerated GPU computing (GPGPU) OpenCL 1.0 and OpenCL 1.1 .
Also take advantage of ARM to perform some minor improvements to Midgard architecture introducing the new Scalable Adaptive Texture Compression (ASTC), which through the use of texture compression techniques, reduces traffic on the memory bus, making some improvements in the performance, for which we could call these new chips as Mali-T600 Series second generation.
The Mali GPU-T624 is very similar to the present Mali-T604, and like this, is comprised of four shader processors, but has a higher operating frequency than that of Mali-T604 (ARM unfortunately does not specify the exact frequencies of their GPUs), T628 and T678 Mali-shader processors have eight, differing by the much higher frequencies of Mali GPU-T678, through which achieves double the performance of Mali-T628 and overcome the present Mali-T658 (unknown by how much) .
It is expected that the first ARM SoC-based graphics these three new GPUs make an appearance during the next year.
Link: ARM launches trio of second-gen GPUs Mali T-600 (Hexus)Tags: arm, ASTC, DirectX 11, gpu, Launch, Mali, Midgard, OpenCL, OpenGL ES, Scalable Adaptive Texture Compression, soc, T624, T628, T678, unified shaders