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Posted by on Jun 14, 2013 in Hardware News |

Cloud computing will increase the power of the PlayStation 4, Xbox One and Wii U

Cloud computing will increase the power of the PlayStation 4, Xbox One and Wii U

Yesterday detailed hardware specifications of some of the major next-generation consoles , where we see that there are marked differences in terms of raw power, which might suggest to many who are less powerful consoles may become outdated quickly.

Perhaps few would have been surprised that the three major consoles in the industry: Wii U, Xbox and One are those that offer the most computing power, power that will allow them to easily move the current games as well as the more intensive upcoming games appear in a few months.

But many wonder if these new consoles will be able to move comfortably even more demanding games that appear in two or more years. The answer to this question is simply yes, because although they offer enough computing power for current games, receive an additional performance boost thanks to massive computing power computing platforms in the cloud.

The three companies have confirmed their gaming platforms in the cloud, hardware support (CPU + GPU) of their consoles, diverting processing and graphics computing tasks very sensitive to latency, to their own servers.

Neither company has detailed exactly how much power will win their consoles with the support of computing, and what these servers.

It is not difficult to deduce that these servers will be based in one of the GPU virtualization technologies like GRID Nvidia or , thanks to which hardware may attend the graphical processing power and GPU-accelerated remotely.

Sony: PlayStation 4 Can Offload Computing to the Cloud (xbit Labs)
Microsoft Xbox One Will Rely on Cloud Technologies for Latency Insensitive Computations (xbit Labs)
Nintendo NERD Team Is Working on Cloud Computing for Wii U (Softpedia)


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