Seven methods of smoothing (Anti-Aliasing) to test
From Benchmark3D comes a very interesting review in which they test a total of seven methods of smoothing (AA or Anti-Aliasing) under different games to evaluate their impact on both the performance and quality graphics.
This review was conducted on a computer based on the Intel Core i5-2500K overclocked to 4.5GHz along with 4GB (2x2GB) DDR3-1600 memory and a video card Sapphire Radeon HD 6950 1GB (AMD Catalyst 12.11 beta drivers 11). Were tested smoothing methods: MSAA, FXAA, SMAA, MLAA, EQAA, SSAA and Adaptive Anti-Aliasing, and some combinations.
Without further ado, here are some of their test:
SSAA (Super Sampling Anti-Aliasing) offers the highest quality graphics, but is quite intensive in the use of resources, while fxaa performs well even shows images with a bit of Blur.
We recommend reviewing the full article Benchmark3D.
Link: Anti-Aliasing & Performance IQ Comparison (7 Types Tested) (Benchmark3D)Tags: Adaptive AA, anti-aliasing, EQAA, filter, fxaa, games, MLAA, MSAA, performance, quality, review, SMAA, smoothing, SSAA